EXR to PCX Converter
Convert EXR to PCX in your browser. EXR files usually come from 3D renderers and compositing in Nuke, Blender, Houdini, After Effects and DaVinci Resolve; PCX is the better fit for DOS-era software, retro games and old fax or scanner tools. You get a run-length encoded PCX: 8-bit indexed when the image has 256 colours or fewer, otherwise 24-bit RGB. Nothing is uploaded.
- Processed locally
- No upload, no wait
- No sign-up
- No watermark
Drop images here
or choose files · paste with Ctrl/⌘ V
EXR expected · other image formats also work
How to use EXR to PCX
- 1
Add your EXR files: drop them here, choose them, or paste from the clipboard.
- 2
Pick the colour that replaces transparent areas, since PCX has none.
- 3
Click Convert. Each file is decoded and encoded in a background thread on this device.
- 4
Download the .pcx files one at a time or together as a ZIP.
Why use Aback Images for exr to pcx
Where the PCX goes next
PCX opens in GIMP, IrfanView, XnView, ImageMagick, Paint Shop Pro and DOSBox-era tools.
PCX next to EXR
Both sides are lossless, so the size depends on how well the PCX encoder handles this picture compared with the EXR's none, RLE, ZIP, PIZ, PXR24, B44 or DWA, chosen per file.
Written without a lossy pass
The PCX is written losslessly, so the pixels decoded from the EXR arrive unchanged, apart from precision beyond 8 bits per channel.
Processed on your device
Your images are decoded, edited and encoded inside this browser tab by Web Workers. Nothing is uploaded to a server.
EXR vs PCX
What changes from EXR to PCX
Encoding: the EXR uses none, RLE, ZIP, PIZ, PXR24, B44 or DWA, chosen per file; PCX uses byte-wise run-length encoding, and the download is a run-length encoded PCX: 8-bit indexed when the image has 256 colours or fewer, otherwise 24-bit RGB.
Bit depth: 16-bit half or 32-bit floating point per channel in the EXR; PCX allows 1, 2, 4 or 8 bits per pixel with a palette, or 24-bit as three 8-bit planes, and the PCX written here has 8-bit indexed or 24-bit RGB. Floating-point values are mapped to 8 bits per channel, and anything brighter than white clips.
Colour: scene-linear RGB, often ACEScg or linear Rec.709 in the EXR; PCX supports a 16 or 256-colour palette, or 24-bit RGB, written here as 8-bit sRGB.
Transparency: the EXR stores it as an A channel stored like any other channel; the PCX has none, so transparent areas are filled with the colour you choose.
Other images: the EXR can hold extra channels (depth, normals, render passes) and multiple parts; only the main image is converted.
Metadata: the EXR can carry named header attributes such as chromaticities, timecode and camera data; PCX can carry only a 128-byte header with the resolution, but nothing is copied across.
About EXR
OpenEXR is the high dynamic range format of film visual effects. It stores half or full floating-point channels in linear light, plus any extra render passes, and is the working format of compositing pipelines.
An EXR starts with the magic number 76 2F 31 01 and a version field, then a header of named, typed attributes (channels, compression, dataWindow, displayWindow) and a table of offsets to scanline or tile blocks.
EXR files usually come from 3D renderers and compositing in Nuke, Blender, Houdini, After Effects and DaVinci Resolve.
About PCX
PCX is the image format of ZSoft's PC Paintbrush, the standard for DOS paint programs, scanners and games before GIF and BMP took over. It compresses with a simple run-length scheme.
A PCX file has a 128-byte header (the byte 0x0A, version, encoding, bits per pixel, image window, DPI, a 16-colour palette and the number of colour planes), then RLE-compressed scanlines; 256-colour files end with the byte 0x0C and a 768-byte palette.
When converting EXR to PCX makes sense
PCX is the better choice for DOS-era software, retro games and old fax or scanner tools, while EXR suits visual effects, compositing and 3D render output.
PCX strengths: Read by most legacy and modern viewers; Simple, lossless run-length compression. Drawbacks to weigh: Poor compression for photographs; No transparency; Obsolete outside retro software.
Limitations
- EXR values are scene-linear and can exceed 1.0; they are mapped to display values without tone mapping, so highlights clip to white.
- Only the colour channels are converted; depth, normals and other render passes are dropped.
- Single-part scanline files are supported; tiled, deep and multi-part EXRs, and those compressed with B44 or DWA, cannot be read here.
- PCX's run-length compression suits flat-colour art; photographs barely shrink.
- Transparency is flattened onto the background colour, since PCX has no alpha channel.
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Frequently asked questions
Does converting EXR to PCX lose quality?
PCX is written losslessly, so the pixels are stored exactly as decoded. Floating-point values are mapped to 8 bits per channel, and anything brighter than white clips. Not carried over: any extra channels.
What happens to transparency when converting EXR to PCX?
EXR stores transparency as an A channel stored like any other channel. PCX has no alpha channel, so transparent pixels are composited onto a solid colour, white unless you pick another. To keep transparency, convert to PNG, WebP or AVIF instead.
Which apps open PCX files?
GIMP, IrfanView, XnView, ImageMagick, Paint Shop Pro and DOSBox-era tools. It does not open in web browsers.
Are my images uploaded anywhere?
No. Processing happens inside your browser with WebAssembly and Web Workers. The site only downloads the app code and codecs; your files never leave your device. You can confirm this with the live upload counter on the tool, or in your browser's network panel.
Can I process many files at once?
Yes. Drop a whole selection or folder. Files are processed in parallel on several worker threads, each result can be downloaded on its own, and everything can be saved as one ZIP.
Is it free? Is there a file limit or watermark?
It is free with no account, no watermark and no daily limit. The only limit is your device's memory: very large images (over roughly 100 megapixels) may be refused to keep the tab from crashing.