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EXR to BMP Converter

Convert EXR to BMP in your browser. EXR files usually come from 3D renderers and compositing in Nuke, Blender, Houdini, After Effects and DaVinci Resolve; BMP is the better fit for legacy software and embedded systems that require it. You get an uncompressed 24-bit BMP, or 32-bit with alpha when the image has transparency. Nothing is uploaded.

  • Processed locally
  • No upload, no wait
  • No sign-up
  • No watermark

Drop images here

or choose files · paste with Ctrl/⌘ V

EXR expected · other image formats also work

Files are processed on this device. Nothing is uploaded.0 B uploaded

How to use EXR to BMP

  1. 1

    Add your EXR files: drop them here, choose them, or paste from the clipboard.

  2. 2

    There is nothing to tune: the BMP is written uncompressed. Resizing and rotating are under More options if you need them.

  3. 3

    Click Convert. Each file is decoded and encoded in a background thread on this device.

  4. 4

    Download the .bmp files one at a time or together as a ZIP.

Why use Aback Images for exr to bmp

Where the BMP goes next

BMP opens in every operating system and browser.

BMP next to EXR

Neither format compresses much, so the BMP lands close to the EXR in size.

Written without a lossy pass

The BMP is written uncompressed, so the pixels decoded from the EXR arrive unchanged, apart from precision beyond 8 bits per channel.

Processed on your device

Your images are decoded, edited and encoded inside this browser tab by Web Workers. Nothing is uploaded to a server.

EXR vs BMP

What changes from EXR to BMP

Encoding: the EXR uses none, RLE, ZIP, PIZ, PXR24, B44 or DWA, chosen per file; BMP uses usually none; RLE for some 4 and 8-bit files, and the download is an uncompressed 24-bit BMP, or 32-bit with alpha when the image has transparency.

Bit depth: 16-bit half or 32-bit floating point per channel in the EXR; BMP allows 1, 4, 8, 16, 24 or 32 bits per pixel, and the BMP written here has 24 or 32 bits per pixel. Floating-point values are mapped to 8 bits per channel, and anything brighter than white clips.

Colour: scene-linear RGB, often ACEScg or linear Rec.709 in the EXR; BMP supports RGB or an indexed palette, written here as 8-bit sRGB.

Transparency: the EXR stores it as an A channel stored like any other channel; the BMP keeps it as an optional fourth byte in 32-bit files, which many programs ignore.

Other images: the EXR can hold extra channels (depth, normals, render passes) and multiple parts; only the main image is converted.

Metadata: the EXR can carry named header attributes such as chromaticities, timecode and camera data; BMP can carry nothing beyond the header's resolution fields (and a colour profile in rare V5 headers), but nothing is copied across.

About EXR

OpenEXR is the high dynamic range format of film visual effects. It stores half or full floating-point channels in linear light, plus any extra render passes, and is the working format of compositing pipelines.

An EXR starts with the magic number 76 2F 31 01 and a version field, then a header of named, typed attributes (channels, compression, dataWindow, displayWindow) and a table of offsets to scanline or tile blocks.

EXR files usually come from 3D renderers and compositing in Nuke, Blender, Houdini, After Effects and DaVinci Resolve.

About BMP

BMP stores raw, uncompressed pixels. Files are huge but trivially simple, which is why some legacy Windows software, embedded displays and printers still ask for it.

A BMP is a 14-byte file header ('BM' and the offset to the pixels), a DIB header (40 bytes, or 108 and 124 bytes in the V4 and V5 versions that add colour masks and alpha), an optional palette, then pixel rows padded to 4 bytes and normally stored bottom-up.

When converting EXR to BMP makes sense

BMP is the better choice for legacy software and embedded systems that require it, while EXR suits visual effects, compositing and 3D render output.

BMP strengths: No compression artifacts; Read by very old and very simple software. Drawbacks to weigh: Enormous files; Poor support for transparency; No metadata.

Limitations

  • EXR values are scene-linear and can exceed 1.0; they are mapped to display values without tone mapping, so highlights clip to white.
  • Only the colour channels are converted; depth, normals and other render passes are dropped.
  • Single-part scanline files are supported; tiled, deep and multi-part EXRs, and those compressed with B44 or DWA, cannot be read here.
  • A BMP is uncompressed, about 3 bytes per pixel, or 4 with transparency, so expect a large file.
  • Some older programs ignore the alpha channel of a 32-bit BMP and show transparent areas as black or white.

Frequently asked questions

Does converting EXR to BMP lose quality?

BMP is written uncompressed, so the pixels are stored exactly as decoded. Floating-point values are mapped to 8 bits per channel, and anything brighter than white clips. Not carried over: any extra channels.

Is transparency kept in the BMP?

Yes. EXR stores it as an A channel stored like any other channel, and the BMP is written with an alpha channel, so transparent areas stay transparent.

Which apps open BMP files?

Every operating system and browser.

Are my images uploaded anywhere?

No. Processing happens inside your browser with WebAssembly and Web Workers. The site only downloads the app code and codecs; your files never leave your device. You can confirm this with the live upload counter on the tool, or in your browser's network panel.

Can I process many files at once?

Yes. Drop a whole selection or folder. Files are processed in parallel on several worker threads, each result can be downloaded on its own, and everything can be saved as one ZIP.

Is it free? Is there a file limit or watermark?

It is free with no account, no watermark and no daily limit. The only limit is your device's memory: very large images (over roughly 100 megapixels) may be refused to keep the tab from crashing.