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DNG to PCX Converter

Convert DNG to PCX in your browser. A DNG from Adobe DNG Converter may carry only a medium 1024 px preview, and the largest preview in the file is what gets converted. No raw development happens here. You get a run-length encoded PCX: 8-bit indexed when the image has 256 colours or fewer, otherwise 24-bit RGB. Nothing is uploaded.

  • Processed locally
  • No upload, no wait
  • No sign-up
  • No watermark

Drop images here

or choose files · paste with Ctrl/⌘ V

RAW expected · other image formats also work

Files are processed on this device. Nothing is uploaded.0 B uploaded

How to use DNG to PCX

  1. 1

    Add your DNG files: drop them here, choose them, or paste from the clipboard.

  2. 2

    There is nothing to tune: the PCX is written losslessly. Resizing and rotating are under More options if you need them.

  3. 3

    Click Convert. Each file is decoded and encoded in a background thread on this device.

  4. 4

    Download the .pcx files one at a time or together as a ZIP.

Why use Aback Images for dng to pcx

Where the PCX goes next

PCX opens in GIMP, IrfanView, XnView, ImageMagick, Paint Shop Pro and DOSBox-era tools.

PCX next to DNG

The PCX holds the camera preview's pixels with lossless compression: usually smaller than a 15 to 40 MB raw file, though far larger than a JPEG of the same photo.

No new artefacts

The preview inside the DNG is a camera JPEG; the PCX stores its decoded pixels losslessly, so this step adds no compression damage of its own.

Processed on your device

Your images are decoded, edited and encoded inside this browser tab by Web Workers. Nothing is uploaded to a server.

DNG vs PCX

What changes from DNG to PCX

Encoding: the DNG uses lossless (or lossy) JPEG-compressed sensor data, plus optional JPEG previews; PCX uses byte-wise run-length encoding, and the download is a run-length encoded PCX: 8-bit indexed when the image has 256 colours or fewer, otherwise 24-bit RGB.

Bit depth: 8 to 16 bits per channel in the DNG; PCX allows 1, 2, 4 or 8 bits per pixel with a palette, or 24-bit as three 8-bit planes, and the PCX written here has 8-bit indexed or 24-bit RGB. The raw data's 12 to 16 bits are not used: the embedded 8-bit preview is converted.

Colour: camera RGB plus the colour matrices that map it to XYZ (demosaiced linear RGB in a Linear DNG) in the DNG; PCX supports a 16 or 256-colour palette, or 24-bit RGB, written here as 8-bit sRGB.

Metadata: the DNG can carry EXIF, XMP and DNG tags for colour matrices, calibration and lens corrections; PCX can carry only a 128-byte header with the resolution, but nothing is copied across.

About DNG

DNG is Adobe's openly documented raw format. Some cameras and phones record it directly, Adobe DNG Converter turns other brands' raw files into it, and a Linear DNG holds already-demosaiced RGB that raw editors treat like any other raw file.

DNG is built on TIFF/EP. The raw image sits in a sub-IFD marked as the main image, with tags for black and white levels, colour matrices and the colour filter pattern; a Linear DNG (PhotometricInterpretation 34892) stores demosaiced RGB instead of a mosaic. Previews are optional, and Adobe DNG Converter can write a medium (1024 px), full-size or no preview.

DNG files usually come from Leica, Pentax and Ricoh cameras, DJI drones, Google Pixel and iPhone ProRAW, and Adobe DNG Converter.

About PCX

PCX is the image format of ZSoft's PC Paintbrush, the standard for DOS paint programs, scanners and games before GIF and BMP took over. It compresses with a simple run-length scheme.

A PCX file has a 128-byte header (the byte 0x0A, version, encoding, bits per pixel, image window, DPI, a 16-colour palette and the number of colour planes), then RLE-compressed scanlines; 256-colour files end with the byte 0x0C and a 768-byte palette.

When converting DNG to PCX makes sense

PCX is the better choice for DOS-era software, retro games and old fax or scanner tools, while DNG suits raw editing and archiving raw files in an open format.

PCX strengths: Read by most legacy and modern viewers; Simple, lossless run-length compression. Drawbacks to weigh: Poor compression for photographs; No transparency; Obsolete outside retro software.

Limitations

  • Phone DNGs such as Apple ProRAW and Pixel raw are already computationally processed; the preview shows that processed result.
  • A Linear DNG without a preview, such as one written by this site, is read from its RGB data instead.
  • PCX's run-length compression suits flat-colour art; photographs barely shrink.
  • Transparency is flattened onto the background colour, since PCX has no alpha channel.

Frequently asked questions

Does converting DNG to PCX lose quality?

PCX is written losslessly, so the pixels are stored exactly as decoded. Those pixels come from the camera's JPEG preview, so its compression stays, but nothing new is lost. The raw data's 12 to 16 bits are not used: the embedded 8-bit preview is converted.

Which apps open PCX files?

GIMP, IrfanView, XnView, ImageMagick, Paint Shop Pro and DOSBox-era tools. It does not open in web browsers.

Are my images uploaded anywhere?

No. Processing happens inside your browser with WebAssembly and Web Workers. The site only downloads the app code and codecs; your files never leave your device. You can confirm this with the live upload counter on the tool, or in your browser's network panel.

Can I process many files at once?

Yes. Drop a whole selection or folder. Files are processed in parallel on several worker threads, each result can be downloaded on its own, and everything can be saved as one ZIP.

Is it free? Is there a file limit or watermark?

It is free with no account, no watermark and no daily limit. The only limit is your device's memory: very large images (over roughly 100 megapixels) may be refused to keep the tab from crashing.