PSD to TGA Converter
Convert PSD to TGA in your browser. PSD files usually come from Photoshop and apps that save Photoshop documents, such as Affinity Photo, GIMP, Photopea and Krita; TGA is the better fit for game textures and 3D software. You get a run-length encoded 32-bit TGA with alpha. Nothing is uploaded.
- Processed locally
- No upload, no wait
- No sign-up
- No watermark
Drop images here
or choose files · paste with Ctrl/⌘ V
PSD expected · other image formats also work
How to use PSD to TGA
- 1
Add your PSD files: drop them here, choose them, or paste from the clipboard.
- 2
There is nothing to tune: the TGA is written losslessly. Resizing and rotating are under More options if you need them.
- 3
Click Convert. Each file is decoded and encoded in a background thread on this device.
- 4
Download the .tga files one at a time or together as a ZIP.
Why use Aback Images for psd to tga
Where the TGA goes next
TGA opens in Unreal Engine, Unity, Blender, Photoshop, GIMP and Substance tools.
TGA next to PSD
Both sides are lossless, so the size depends on how well the TGA encoder handles this picture compared with the PSD's raw or RLE (PackBits) channel data, ZIP in some 16 and 32-bit files.
Written without a lossy pass
The TGA is written losslessly, so the pixels decoded from the PSD arrive unchanged, apart from precision beyond 8 bits per channel.
Processed on your device
Your images are decoded, edited and encoded inside this browser tab by Web Workers. Nothing is uploaded to a server.
PSD vs TGA
What changes from PSD to TGA
Encoding: the PSD uses raw or RLE (PackBits) channel data, ZIP in some 16 and 32-bit files; TGA uses uncompressed or run-length encoded (RLE), and the download is a run-length encoded 32-bit TGA with alpha.
Bit depth: 8, 16 or 32 bits per channel in the PSD; TGA allows 8, 15, 16, 24 or 32 bits per pixel, and the TGA written here has 32 bits per pixel. 16 and 32-bit documents are reduced to 8 bits per channel.
Colour: RGB, CMYK, Lab, greyscale, indexed or multichannel in the PSD; TGA supports RGB, greyscale or a colour map, written here as 8-bit sRGB.
Transparency: the PSD stores it as transparent layers plus extra alpha channels; the TGA keeps it as the fourth byte of each 32-bit pixel (or one bit in 16-bit files).
Other images: the PSD can hold layers, masks, adjustment layers and smart objects; only the main image is converted.
Metadata: the PSD can carry XMP, EXIF, IPTC and ICC in image resource blocks; TGA can carry an image ID field and an optional extension area with author and date, but nothing is copied across.
About PSD
PSD is Adobe Photoshop's layered working format. It keeps layers, masks and effects, but almost nothing outside Photoshop can display it, so finished designs are exported to PNG or JPG.
A PSD has five sections: a header ('8BPS', channel count, size, depth, colour mode), colour mode data, image resources (thumbnail, ICC, XMP, resolution), layer and mask information, and finally the merged composite image that the Maximize Compatibility option saves.
PSD files usually come from Photoshop and apps that save Photoshop documents, such as Affinity Photo, GIMP, Photopea and Krita.
About TGA
TGA is a simple raster format still widely used for game textures and 3D rendering pipelines because it stores alpha channels reliably and loads fast.
A TGA has an 18-byte header (ID length, colour map type, image type 2 for true colour or 10 for RLE, origin, size, bits per pixel and a descriptor byte whose bits give the alpha depth and whether rows run top-down), then the pixels; version 2 files end with a 'TRUEVISION-XFILE' footer.
When converting PSD to TGA makes sense
TGA is the better choice for game textures and 3D software, while PSD suits editing in Photoshop.
TGA strengths: Reliable alpha channel; Fast and simple to load; Common in game engines. Drawbacks to weigh: Large files; Not viewable in browsers.
Limitations
- The merged composite is converted, so hidden layers stay hidden and visible ones are flattened together.
- Files saved with Maximize Compatibility turned off may hold no full-size composite; then only the small embedded thumbnail is available.
- The run-length encoding used here is lossless, and game engines read compressed and uncompressed TGA alike.
- TGA files do not open in browsers, so keep a PNG for previews.
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Frequently asked questions
Does converting PSD to TGA lose quality?
TGA is written losslessly, so the pixels are stored exactly as decoded. 16 and 32-bit documents are reduced to 8 bits per channel. Not carried over: any layers.
Is transparency kept in the TGA?
Yes. PSD stores it as transparent layers plus extra alpha channels, and the TGA is written with an alpha channel, so transparent areas stay transparent.
Are PSD layers kept?
No. The flattened composite that Photoshop saves inside the file is converted, so the result looks like the PSD with all visible layers merged. Files saved without Maximize Compatibility fall back to the embedded thumbnail.
Which apps open TGA files?
Unreal Engine, Unity, Blender, Photoshop, GIMP and Substance tools. It does not open in web browsers.
Are my images uploaded anywhere?
No. Processing happens inside your browser with WebAssembly and Web Workers. The site only downloads the app code and codecs; your files never leave your device. You can confirm this with the live upload counter on the tool, or in your browser's network panel.
Can I process many files at once?
Yes. Drop a whole selection or folder. Files are processed in parallel on several worker threads, each result can be downloaded on its own, and everything can be saved as one ZIP.
Is it free? Is there a file limit or watermark?
It is free with no account, no watermark and no daily limit. The only limit is your device's memory: very large images (over roughly 100 megapixels) may be refused to keep the tab from crashing.