SVG to TGA Converter
Convert SVG to TGA in your browser. The SVG is sanitized and rendered at the pixel size you choose, so it is sharp at any resolution you ask for. You get a run-length encoded 32-bit TGA with alpha. Nothing is uploaded.
- Processed locally
- No upload, no wait
- No sign-up
- No watermark
Drop images here
or choose files · paste with Ctrl/⌘ V
SVG expected · other image formats also work
How to use SVG to TGA
- 1
Add your SVG files: drop them here, choose them, or paste from the clipboard.
- 2
There is nothing to tune: the TGA is written losslessly. Resizing and rotating are under More options if you need them.
- 3
Click Convert. Each file is decoded and encoded in a background thread on this device.
- 4
Download the .tga files one at a time or together as a ZIP.
Why use Aback Images for svg to tga
Where the TGA goes next
TGA opens in Unreal Engine, Unity, Blender, Photoshop, GIMP and Substance tools.
TGA next to SVG
Rasterising turns a description of shapes into stored pixels, so the TGA is usually larger than a small SVG, and grows with the size you render at.
Written without a lossy pass
The TGA is written losslessly, so the pixels decoded from the SVG arrive unchanged.
Processed on your device
Your images are decoded, edited and encoded inside this browser tab by Web Workers. Nothing is uploaded to a server.
SVG vs TGA
What changes from SVG to TGA
Encoding: the SVG uses XML text describing paths, shapes and text, sometimes gzipped as .svgz; TGA uses uncompressed or run-length encoded (RLE), and the download is a run-length encoded 32-bit TGA with alpha.
Bit depth: not fixed: coordinates and colours are continuous values in the SVG; TGA allows 8, 15, 16, 24 or 32 bits per pixel, and the TGA written here has 32 bits per pixel.
Colour: sRGB by default, other spaces through CSS colour functions in the SVG; TGA supports RGB, greyscale or a colour map, written here as 8-bit sRGB.
Transparency: the SVG stores it as opacity on any element, with anti-aliased edges; the TGA keeps it as the fourth byte of each 32-bit pixel (or one bit in 16-bit files).
Animation: SMIL or CSS animation described in the markup; a single still rendering is converted.
Metadata: the SVG can carry title, description and RDF metadata elements; TGA can carry an image ID field and an optional extension area with author and date, but nothing is copied across.
About SVG
SVG describes shapes, paths and text as XML instead of pixels, so it stays crisp at any size. It is the standard for logos, icons and illustrations on the web.
An SVG is an XML document: a root <svg> element with a viewBox, then paths, shapes, text, gradients and filters. It can also embed raster images and, dangerously, scripts, which is why untrusted SVG is sanitized before rendering here.
SVG files usually come from icon sets, logos, design tools (Figma, Illustrator, Inkscape) and diagram exports.
About TGA
TGA is a simple raster format still widely used for game textures and 3D rendering pipelines because it stores alpha channels reliably and loads fast.
A TGA has an 18-byte header (ID length, colour map type, image type 2 for true colour or 10 for RLE, origin, size, bits per pixel and a descriptor byte whose bits give the alpha depth and whether rows run top-down), then the pixels; version 2 files end with a 'TRUEVISION-XFILE' footer.
When converting SVG to TGA makes sense
TGA is the better choice for game textures and 3D software, while SVG suits logos, icons and illustrations.
TGA strengths: Reliable alpha channel; Fast and simple to load; Common in game engines. Drawbacks to weigh: Large files; Not viewable in browsers.
Limitations
- Rasterising fixes the picture at one pixel size; set a larger size under More options if you need to print or zoom.
- Text that was not converted to outlines is drawn with the fonts on this device, so lettering can look different from the designer's screen.
- The run-length encoding used here is lossless, and game engines read compressed and uncompressed TGA alike.
- TGA files do not open in browsers, so keep a PNG for previews.
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Frequently asked questions
Does converting SVG to TGA lose quality?
TGA is written losslessly, so the pixels are stored exactly as decoded.
What resolution will the output be?
SVG has no fixed pixel size, so it is rendered at its declared width and height. Use the resize options to render it larger: because it is vector, an SVG stays perfectly sharp at any size you choose here. Files are sanitized first, so scripts and external references never run.
Which apps open TGA files?
Unreal Engine, Unity, Blender, Photoshop, GIMP and Substance tools. It does not open in web browsers.
Are my images uploaded anywhere?
No. Processing happens inside your browser with WebAssembly and Web Workers. The site only downloads the app code and codecs; your files never leave your device. You can confirm this with the live upload counter on the tool, or in your browser's network panel.
Can I process many files at once?
Yes. Drop a whole selection or folder. Files are processed in parallel on several worker threads, each result can be downloaded on its own, and everything can be saved as one ZIP.
Is it free? Is there a file limit or watermark?
It is free with no account, no watermark and no daily limit. The only limit is your device's memory: very large images (over roughly 100 megapixels) may be refused to keep the tab from crashing.