TGA to PSD Converter
Convert TGA to PSD in your browser. TGA files usually come from game engines, 3D renderers and texture painting tools; PSD is the better fit for editing in Photoshop. You get an 8-bit RGB Photoshop document with one layer and a merged composite, RLE compressed, with transparency kept. Nothing is uploaded.
- Processed locally
- No upload, no wait
- No sign-up
- No watermark
Drop images here
or choose files · paste with Ctrl/⌘ V
TGA expected · other image formats also work
How to use TGA to PSD
- 1
Add your TGA files: drop them here, choose them, or paste from the clipboard.
- 2
There is nothing to tune: the PSD is written losslessly. Resizing and rotating are under More options if you need them.
- 3
Click Convert. Each file is decoded and encoded in a background thread on this device.
- 4
Download the .psd files one at a time or together as a ZIP.
Why use Aback Images for tga to psd
Where the PSD goes next
PSD opens in Photoshop, Affinity Photo, GIMP, Photopea and Krita.
PSD next to TGA
Both sides are lossless, so the size depends on how well the PSD encoder handles this picture compared with the TGA's uncompressed or run-length encoded (RLE).
Written without a lossy pass
The PSD is written losslessly, so the pixels decoded from the TGA arrive unchanged.
Processed on your device
Your images are decoded, edited and encoded inside this browser tab by Web Workers. Nothing is uploaded to a server.
TGA vs PSD
What changes from TGA to PSD
Encoding: the TGA uses uncompressed or run-length encoded (RLE); PSD uses raw or RLE (PackBits) channel data, ZIP in some 16 and 32-bit files, and the download is an 8-bit RGB Photoshop document with one layer and a merged composite, RLE compressed, with transparency kept.
Bit depth: 8, 15, 16, 24 or 32 bits per pixel in the TGA; PSD allows 8, 16 or 32 bits per channel, and the PSD written here has 8 bits per channel.
Colour: RGB, greyscale or a colour map in the TGA; PSD supports RGB, CMYK, Lab, greyscale, indexed or multichannel, written here as 8-bit sRGB.
Transparency: the TGA stores it as the fourth byte of each 32-bit pixel (or one bit in 16-bit files); the PSD keeps it as transparent layers plus extra alpha channels.
Metadata: the TGA can carry an image ID field and an optional extension area with author and date; PSD can carry XMP, EXIF, IPTC and ICC in image resource blocks, but nothing is copied across.
About TGA
TGA is a simple raster format still widely used for game textures and 3D rendering pipelines because it stores alpha channels reliably and loads fast.
A TGA has an 18-byte header (ID length, colour map type, image type 2 for true colour or 10 for RLE, origin, size, bits per pixel and a descriptor byte whose bits give the alpha depth and whether rows run top-down), then the pixels; version 2 files end with a 'TRUEVISION-XFILE' footer.
TGA files usually come from game engines, 3D renderers and texture painting tools.
About PSD
PSD is Adobe Photoshop's layered working format. It keeps layers, masks and effects, but almost nothing outside Photoshop can display it, so finished designs are exported to PNG or JPG.
A PSD has five sections: a header ('8BPS', channel count, size, depth, colour mode), colour mode data, image resources (thumbnail, ICC, XMP, resolution), layer and mask information, and finally the merged composite image that the Maximize Compatibility option saves.
When converting TGA to PSD makes sense
PSD is the better choice for editing in Photoshop, while TGA suits game textures and 3D software.
PSD strengths: Keeps every layer and edit. Drawbacks to weigh: Huge files; Cannot be viewed on the web or most phones.
Limitations
- Some writers store rows bottom-up and some top-down; the descriptor byte says which, and the decoder follows it, so orientation is preserved.
- The Photoshop document holds the picture as a single layer: a starting point for editing, not a reconstruction of layers.
- Photoshop, Affinity Photo, GIMP and Photopea open it.
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Frequently asked questions
Does converting TGA to PSD lose quality?
PSD is written losslessly, so the pixels are stored exactly as decoded.
Is transparency kept in the PSD?
Yes. TGA stores it as the fourth byte of each 32-bit pixel (or one bit in 16-bit files), and the PSD is written with an alpha channel, so transparent areas stay transparent.
Which apps open PSD files?
Photoshop, Affinity Photo, GIMP, Photopea and Krita. It does not open in web browsers.
Are my images uploaded anywhere?
No. Processing happens inside your browser with WebAssembly and Web Workers. The site only downloads the app code and codecs; your files never leave your device. You can confirm this with the live upload counter on the tool, or in your browser's network panel.
Can I process many files at once?
Yes. Drop a whole selection or folder. Files are processed in parallel on several worker threads, each result can be downloaded on its own, and everything can be saved as one ZIP.
Is it free? Is there a file limit or watermark?
It is free with no account, no watermark and no daily limit. The only limit is your device's memory: very large images (over roughly 100 megapixels) may be refused to keep the tab from crashing.