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PNG to TGA Converter

Convert PNG to TGA in your browser. PNG files usually come from screenshots, design exports, logos and web graphics; TGA is the better fit for game textures and 3D software. You get a run-length encoded 32-bit TGA with alpha. Nothing is uploaded.

  • Processed locally
  • No upload, no wait
  • No sign-up
  • No watermark

Drop images here

or choose files · paste with Ctrl/⌘ V

PNG expected · other image formats also work

Files are processed on this device. Nothing is uploaded.0 B uploaded

How to use PNG to TGA

  1. 1

    Add your PNG files: drop them here, choose them, or paste from the clipboard.

  2. 2

    There is nothing to tune: the TGA is written losslessly. Resizing and rotating are under More options if you need them.

  3. 3

    Click Convert. Each file is decoded and encoded in a background thread on this device.

  4. 4

    Download the .tga files one at a time or together as a ZIP.

Why use Aback Images for png to tga

Where the TGA goes next

TGA opens in Unreal Engine, Unity, Blender, Photoshop, GIMP and Substance tools.

TGA next to PNG

Both sides are lossless, so the size depends on how well the TGA encoder handles this picture compared with the PNG's lossless DEFLATE with a prediction filter chosen per row.

Written without a lossy pass

The TGA is written losslessly, so the pixels decoded from the PNG arrive unchanged, apart from precision beyond 8 bits per channel.

Processed on your device

Your images are decoded, edited and encoded inside this browser tab by Web Workers. Nothing is uploaded to a server.

PNG vs TGA

What changes from PNG to TGA

Encoding: the PNG uses lossless DEFLATE with a prediction filter chosen per row; TGA uses uncompressed or run-length encoded (RLE), and the download is a run-length encoded 32-bit TGA with alpha.

Bit depth: 1, 2, 4, 8 or 16 bits per channel in the PNG; TGA allows 8, 15, 16, 24 or 32 bits per pixel, and the TGA written here has 32 bits per pixel. 16-bit PNGs from photo and scientific software are reduced to 8 bits per channel.

Colour: RGB, greyscale, or an indexed palette of up to 256 colours in the PNG; TGA supports RGB, greyscale or a colour map, written here as 8-bit sRGB.

Transparency: the PNG stores it as a full alpha channel, so edges and shadows can fade smoothly; the TGA keeps it as the fourth byte of each 32-bit pixel (or one bit in 16-bit files).

Metadata: the PNG can carry text chunks, an ICC profile, physical resolution and EXIF in an eXIf chunk; TGA can carry an image ID field and an optional extension area with author and date, but nothing is copied across.

About PNG

PNG stores pixels losslessly with full alpha transparency. It is ideal for screenshots, logos, UI and anything with sharp edges, but photos saved as PNG are several times larger than JPEG.

A PNG opens with an 8-byte signature and is a chain of chunks, each with its own CRC: IHDR (size, depth, colour type), optional PLTE and tRNS for palettes, one or more IDAT chunks with the compressed rows, and IEND.

PNG files usually come from screenshots, design exports, logos and web graphics.

About TGA

TGA is a simple raster format still widely used for game textures and 3D rendering pipelines because it stores alpha channels reliably and loads fast.

A TGA has an 18-byte header (ID length, colour map type, image type 2 for true colour or 10 for RLE, origin, size, bits per pixel and a descriptor byte whose bits give the alpha depth and whether rows run top-down), then the pixels; version 2 files end with a 'TRUEVISION-XFILE' footer.

When converting PNG to TGA makes sense

TGA is the better choice for game textures and 3D software, while PNG suits screenshots, logos, graphics and anything that needs transparency.

TGA strengths: Reliable alpha channel; Fast and simple to load; Common in game engines. Drawbacks to weigh: Large files; Not viewable in browsers.

Limitations

  • The run-length encoding used here is lossless, and game engines read compressed and uncompressed TGA alike.
  • TGA files do not open in browsers, so keep a PNG for previews.

Frequently asked questions

Does converting PNG to TGA lose quality?

TGA is written losslessly, so the pixels are stored exactly as decoded. 16-bit PNGs from photo and scientific software are reduced to 8 bits per channel.

Is transparency kept in the TGA?

Yes. PNG stores it as a full alpha channel, so edges and shadows can fade smoothly, and the TGA is written with an alpha channel, so transparent areas stay transparent.

Which apps open TGA files?

Unreal Engine, Unity, Blender, Photoshop, GIMP and Substance tools. It does not open in web browsers.

Are my images uploaded anywhere?

No. Processing happens inside your browser with WebAssembly and Web Workers. The site only downloads the app code and codecs; your files never leave your device. You can confirm this with the live upload counter on the tool, or in your browser's network panel.

Can I process many files at once?

Yes. Drop a whole selection or folder. Files are processed in parallel on several worker threads, each result can be downloaded on its own, and everything can be saved as one ZIP.

Is it free? Is there a file limit or watermark?

It is free with no account, no watermark and no daily limit. The only limit is your device's memory: very large images (over roughly 100 megapixels) may be refused to keep the tab from crashing.