TGA to ORF Converter
Convert TGA to ORF in your browser. You download a Linear DNG (.dng), not a .orf: only an Olympus camera can create a genuine ORF, and every editor that opens ORF also opens DNG. Nothing is uploaded.
- Processed locally
- No upload, no wait
- No sign-up
- No watermark
Drop images here
or choose files · paste with Ctrl/⌘ V
TGA expected · other image formats also work
How to use TGA to ORF
- 1
Add your TGA files: drop them here, choose them, or paste from the clipboard.
- 2
Pick the colour that replaces transparent areas, since DNG has none.
- 3
Click Convert. Each file is decoded and encoded in a background thread on this device.
- 4
Download the .dng files one at a time or together as a ZIP.
Why use Aback Images for tga to orf
Where a ORF would go
ORF files are opened by OM Workspace, Lightroom, Photoshop Camera Raw, Capture One and RawTherapee, and every one of them opens the DNG too.
DNG next to TGA
Neither format compresses much, so the DNG lands close to the TGA in size.
Written without a lossy pass
The DNG is written uncompressed, so the pixels decoded from the TGA arrive unchanged.
Processed on your device
Your images are decoded, edited and encoded inside this browser tab by Web Workers. Nothing is uploaded to a server.
TGA vs ORF
What changes from TGA to ORF
Encoding: the TGA uses uncompressed or run-length encoded (RLE); ORF uses losslessly compressed sensor data, with a preview and thumbnail, and the download is a Linear DNG: demosaiced 8-bit RGB with the colour matrices raw editors need.
Bit depth: 8, 15, 16, 24 or 32 bits per pixel in the TGA; ORF allows 12 bits per channel, and the DNG written here has 8 bits per channel, linearised.
Colour: RGB, greyscale or a colour map in the TGA; ORF supports camera RGB from a Bayer mosaic, written here as 8-bit sRGB.
Transparency: the TGA stores it as the fourth byte of each 32-bit pixel (or one bit in 16-bit files); the DNG has none, so transparent areas are filled with the colour you choose.
Metadata: the TGA can carry an image ID field and an optional extension area with author and date; ORF can carry EXIF and Olympus maker notes, which also contain the preview, but nothing is copied across.
About TGA
TGA is a simple raster format still widely used for game textures and 3D rendering pipelines because it stores alpha channels reliably and loads fast.
A TGA has an 18-byte header (ID length, colour map type, image type 2 for true colour or 10 for RLE, origin, size, bits per pixel and a descriptor byte whose bits give the alpha depth and whether rows run top-down), then the pixels; version 2 files end with a 'TRUEVISION-XFILE' footer.
TGA files usually come from game engines, 3D renderers and texture painting tools.
About ORF
ORF is the raw format of Olympus and OM System cameras, built around Four Thirds and Micro Four Thirds sensors. It stores 12-bit sensor data with a JPEG preview kept inside Olympus's maker notes.
ORF looks like TIFF but replaces the version number 42 with the letters 'RO', so a little-endian file starts 'IIRO' and generic TIFF readers reject it. Its JPEG preview is not in the main image directory but inside the camera-settings block of Olympus's maker notes.
ORF files come from Olympus E-series DSLRs, OM-D and PEN mirrorless cameras and OM System bodies.
When converting TGA to ORF makes sense
Forms and workflows that ask for ORF usually feed a raw editor, and each of those opens DNG as well, so the DNG can take the ORF's place. Keep the TGA if you only need to view or share the picture.
What ORF offers when it comes straight from the camera: Compact files from a smaller Four Thirds sensor; High Res Shot results stored as a single file; Supported across two decades of Olympus and OM System bodies. Its drawbacks: An 'IIRO' header that generic TIFF readers reject; 12-bit depth, less than most full-frame raw files; A preview hidden inside the maker notes.
Limitations
- Some writers store rows bottom-up and some top-down; the descriptor byte says which, and the decoder follows it, so orientation is preserved.
- Game textures often hide data in the alpha byte (gloss or height); a target without transparency discards it.
- The DNG holds the decoded 8-bit pixels, so it adds no dynamic range or detail beyond the TGA.
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Frequently asked questions
Why do I get a .dng file instead of a .orf?
A real ORF is written by Olympus cameras and holds the sensor's own readings (12 bits per channel, stored as losslessly compressed sensor data, with a preview and thumbnail) along with EXIF and Olympus maker notes, which also contain the preview. A TGA holds no sensor data, so no software outside the camera can create a genuine ORF. The Linear DNG you get instead is Adobe's open raw format, and every editor that opens ORF files opens it with the same raw controls. It holds decoded pixels, so it adds no quality or dynamic range.
Does converting TGA to ORF lose quality?
DNG is written uncompressed, so the pixels are stored exactly as decoded.
What happens to transparency when converting TGA to ORF?
TGA stores transparency as the fourth byte of each 32-bit pixel (or one bit in 16-bit files). DNG has no alpha channel, so transparent pixels are composited onto a solid colour, white unless you pick another. To keep transparency, convert to PNG, WebP or AVIF instead.
Are my images uploaded anywhere?
No. Processing happens inside your browser with WebAssembly and Web Workers. The site only downloads the app code and codecs; your files never leave your device. You can confirm this with the live upload counter on the tool, or in your browser's network panel.
Can I process many files at once?
Yes. Drop a whole selection or folder. Files are processed in parallel on several worker threads, each result can be downloaded on its own, and everything can be saved as one ZIP.
Is it free? Is there a file limit or watermark?
It is free with no account, no watermark and no daily limit. The only limit is your device's memory: very large images (over roughly 100 megapixels) may be refused to keep the tab from crashing.