DDS to RAF Converter
Convert DDS to RAF in your browser. You download a Linear DNG (.dng), not a .raf: only a Fujifilm camera can create a genuine RAF, and every editor that opens RAF also opens DNG. Nothing is uploaded.
- Processed locally
- No upload, no wait
- No sign-up
- No watermark
Drop images here
or choose files · paste with Ctrl/⌘ V
DDS expected · other image formats also work
How to use DDS to RAF
- 1
Add your DDS files: drop them here, choose them, or paste from the clipboard.
- 2
Pick the colour that replaces transparent areas, since DNG has none.
- 3
Click Convert. Each file is decoded and encoded in a background thread on this device.
- 4
Download the .dng files one at a time or together as a ZIP.
Why use Aback Images for dds to raf
Where a RAF would go
RAF files are opened by Fujifilm X RAW Studio, Lightroom, Photoshop Camera Raw, Capture One and darktable, and every one of them opens the DNG too.
DNG next to DDS
Neither format compresses much, so the DNG lands close to the DDS in size.
Written without a lossy pass
The DNG is written uncompressed, so the pixels decoded from the DDS arrive unchanged.
Processed on your device
Your images are decoded, edited and encoded inside this browser tab by Web Workers. Nothing is uploaded to a server.
DDS vs RAF
What changes from DDS to RAF
Encoding: the DDS uses block compression (BC1 to BC7, also called DXT) or uncompressed RGBA; RAF uses uncompressed or lossless compressed sensor data in Fujifilm's own container, and the download is a Linear DNG: demosaiced 8-bit RGB with the colour matrices raw editors need.
Bit depth: 8 bits per channel for common texture formats in the DDS; RAF allows 12 to 16 bits per channel depending on the camera, and the DNG written here has 8 bits per channel, linearised.
Colour: RGB(A); normal maps and packed masks store data rather than colour in the DDS; RAF supports camera RGB from an X-Trans 6×6 or Bayer 2×2 mosaic, written here as 8-bit sRGB.
Transparency: the DDS stores it as alpha inside the compressed blocks (BC2, BC3, BC7) or a 1-bit cut-out (BC1); the DNG has none, so transparent areas are filled with the colour you choose.
Other images: the DDS can hold mipmaps, cubemap faces or texture arrays; only the main image is converted.
Metadata: the DDS can carry a 128-byte header (plus a DX10 header) describing the pixel format, nothing about the picture; RAF can carry EXIF and Fujifilm maker notes, including the Film Simulation, but nothing is copied across.
About DDS
DDS is a GPU texture format used by DirectX games. It stores block-compressed textures (DXT/BC) and mipmaps that graphics cards decode directly.
A DDS file starts with 'DDS ' and a 124-byte header giving the size, mipmap count and pixel format: a FourCC such as DXT1 or DXT5, or 'DX10' followed by an extra header naming a DXGI format. The largest mipmap comes first.
DDS files usually come from DirectX games, game mods and texture tools such as NVIDIA Texture Tools and Intel's texture plugin.
About RAF
RAF is the raw format of Fujifilm cameras, from the X series to the medium-format GFX. Most X-series bodies use an X-Trans sensor with a 6×6 colour filter pattern instead of the usual Bayer 2×2.
RAF is not TIFF at the top level: it opens with the text 'FUJIFILMCCD-RAW', then a header with the camera model and offsets to three blocks: a JPEG preview near the start of the file, a header describing the sensor layout, and the sensor data.
RAF files come from Fujifilm X-T, X-H, X-S, X-E, X100 and GFX cameras.
When converting DDS to RAF makes sense
Forms and workflows that ask for RAF usually feed a raw editor, and each of those opens DNG as well, so the DNG can take the RAF's place. Keep the DDS if you only need to view or share the picture.
What RAF offers when it comes straight from the camera: Film Simulation baked into the embedded JPEG; Lossless compressed option on recent bodies; Large medium-format files from GFX cameras. Its drawbacks: Fujifilm's own container rather than TIFF; X-Trans demosaicing differs between raw editors; Film Simulations need camera-matching profiles in third-party editors.
Limitations
- Only the top-level image (the largest mipmap of the first surface) is converted; smaller mipmaps and other cubemap faces are left out.
- Normal maps and packed masks hold data rather than colours, so they look purple or odd as ordinary pictures.
- The DNG holds the decoded 8-bit pixels, so it adds no dynamic range or detail beyond the DDS.
More conversions
Related tools
Convert RAF to DDS in your browser, made from the full-size preview your Fujifilm camera stored in the file. Batch, private, no uploads.
Shrink JPG, PNG, WebP, AVIF and GIF files with MozJPEG, OxiPNG and modern codecs, with a live before/after preview.
Resize to exact pixels, a percentage or a longest side, with Lanczos3 and Magic Kernel resampling. Batch ready.
Strip EXIF, GPS, XMP, IPTC and comments losslessly. Pixels are never re-encoded for JPG, PNG and WebP.
Convert between 34 image formats in bulk: HEIC, WebP, AVIF, JPEG XL, PNG, JPG, GIF, TIFF, SVG, ICO, PSD, RAW and more.
Frequently asked questions
Why do I get a .dng file instead of a .raf?
A real RAF is written by Fujifilm cameras and holds the sensor's own readings (12 to 16 bits per channel depending on the camera, stored as uncompressed or lossless compressed sensor data in Fujifilm's own container) along with EXIF and Fujifilm maker notes, including the Film Simulation. A DDS holds no sensor data, so no software outside the camera can create a genuine RAF. The Linear DNG you get instead is Adobe's open raw format, and every editor that opens RAF files opens it with the same raw controls. It holds decoded pixels, so it adds no quality or dynamic range.
Does converting DDS to RAF lose quality?
DNG is written uncompressed, so the pixels are stored exactly as decoded. Not carried over: any mipmaps.
What happens to transparency when converting DDS to RAF?
DDS stores transparency as alpha inside the compressed blocks (BC2, BC3, BC7) or a 1-bit cut-out (BC1). DNG has no alpha channel, so transparent pixels are composited onto a solid colour, white unless you pick another. To keep transparency, convert to PNG, WebP or AVIF instead.
Are my images uploaded anywhere?
No. Processing happens inside your browser with WebAssembly and Web Workers. The site only downloads the app code and codecs; your files never leave your device. You can confirm this with the live upload counter on the tool, or in your browser's network panel.
Can I process many files at once?
Yes. Drop a whole selection or folder. Files are processed in parallel on several worker threads, each result can be downloaded on its own, and everything can be saved as one ZIP.
Is it free? Is there a file limit or watermark?
It is free with no account, no watermark and no daily limit. The only limit is your device's memory: very large images (over roughly 100 megapixels) may be refused to keep the tab from crashing.